weatherless...................83.21235% offense.......................42.26132% balance.......................31.23770% hyperoffense..................16.82456% sand..........................12.16781% voltturn...................... 6.74828% semistall..................... 5.36417% stall......................... 4.31225% hail.......................... 2.81742% trickroom..................... 2.41757% monotype...................... 2.14690% sun........................... 1.00886% rain.......................... 0.92889% sandoffense................... 0.88583% sandstall..................... 0.85507% choice........................ 0.63361% sunoffense.................... 0.51058% dragmag....................... 0.35679% monoice....................... 0.35064% monobug....................... 0.29528% rainoffense................... 0.25221% hailoffense................... 0.25221% monodragon.................... 0.20300% monofighting.................. 0.18455% monopoison.................... 0.17224% mononormal.................... 0.16609% monoelectric.................. 0.16609% monograss..................... 0.15379% multiweather.................. 0.13533% tailwind...................... 0.10458% monoghost..................... 0.09843% monorock...................... 0.09843% monowater..................... 0.07997% monodark...................... 0.05536% monofairy..................... 0.04921% monosteel..................... 0.04921% monoflying.................... 0.03691% trickrain..................... 0.03076% monofire...................... 0.02461% trickhail..................... 0.02461% monoground.................... 0.01845% gravity....................... 0.01230% monopsychic................... 0.01230% hailstall..................... 0.00615% sunstall...................... 0.00615% Stalliness (mean: -0.113) |######## -1.5|########### |############## -1.0|################ |###################### -0.5|######################### |############################## 0.0|############################# |##################### +0.5|################# |############### +1.0|############# |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.42%