weatherless...................82.84847% offense.......................38.73833% balance.......................32.42432% hyperoffense..................18.11979% sand..........................12.54275% voltturn...................... 7.96598% semistall..................... 5.41988% stall......................... 5.29768% hail.......................... 2.82520% trickroom..................... 2.05989% monotype...................... 1.40472% sandstall..................... 1.19851% rain.......................... 1.01527% sun........................... 0.97159% sunoffense.................... 0.67081% sandoffense................... 0.33987% monoice....................... 0.32865% hailoffense................... 0.30447% rainoffense................... 0.28306% dragmag....................... 0.24049% choice........................ 0.22147% multiweather.................. 0.20328% monofighting.................. 0.18396% monodragon.................... 0.16705% monobug....................... 0.15565% monopoison.................... 0.13134% monograss..................... 0.08752% mononormal.................... 0.06717% monorock...................... 0.05320% monowater..................... 0.05172% monoghost..................... 0.05040% monoelectric.................. 0.04655% tailwind...................... 0.04014% monodark...................... 0.03958% trickrain..................... 0.03585% monofairy..................... 0.02981% trickhail..................... 0.02232% monoflying.................... 0.01887% monosteel..................... 0.01652% monoground.................... 0.01089% monofire...................... 0.00452% monopsychic................... 0.00379% sunstall...................... 0.00303% hailstall..................... 0.00157% gravity....................... 0.00000% Stalliness (mean: -0.073) |######### -1.5|########### |################ -1.0|############### |#################### -0.5|###################### |########################### 0.0|############################## |###################### +0.5|################# |################## +1.0|############## |##### +1.5|## |## +2.0|## |## +2.5|# |# +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.42%