weatherless...................93.40195% offense.......................47.58527% balance.......................31.63636% hyperoffense..................16.38768% voltturn...................... 4.74080% sun........................... 3.07889% hail.......................... 2.86702% semistall..................... 2.83396% trickroom..................... 1.70699% stall......................... 1.55672% monotype...................... 0.91210% sunoffense.................... 0.68069% choice........................ 0.47934% rain.......................... 0.37866% sand.......................... 0.30954% monoice....................... 0.28700% hailoffense................... 0.26446% monograss..................... 0.16379% rainoffense................... 0.15477% tailwind...................... 0.11871% trickhail..................... 0.11570% monoelectric.................. 0.08715% mononormal.................... 0.06461% monodark...................... 0.04658% monoflying.................... 0.04508% monopsychic................... 0.04508% multiweather.................. 0.03606% monoghost..................... 0.02855% monofighting.................. 0.02554% monorock...................... 0.02404% monowater..................... 0.02404% monofairy..................... 0.02254% monofire...................... 0.02254% monopoison.................... 0.01953% monobug....................... 0.01953% monodragon.................... 0.01202% hailstall..................... 0.01052% dragmag....................... 0.00751% gravity....................... 0.00751% sandoffense................... 0.00601% monoground.................... 0.00451% tricksun...................... 0.00451% sandstall..................... 0.00301% monosteel..................... 0.00150% sunstall...................... 0.00150% Stalliness (mean: -0.244) -2.0|### |### -1.5|###### |############### -1.0|################# |###################### -0.5|############################# |############################## 0.0|############################# |######################## +0.5|################### |########## +1.0|###### |### +1.5|# |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%