weatherless...................97.65028% balance.......................50.60169% offense.......................31.71366% hyperoffense.................. 8.64357% semistall..................... 5.91879% voltturn...................... 5.22034% stall......................... 3.12229% hail.......................... 1.41927% sun........................... 0.88226% sunoffense.................... 0.59876% trickroom..................... 0.54672% choice........................ 0.09519% gravity....................... 0.06355% monotype...................... 0.03395% monopsychic................... 0.02804% sand.......................... 0.02579% rain.......................... 0.02248% rainoffense................... 0.02083% hailoffense................... 0.01071% tricksun...................... 0.00301% monofire...................... 0.00241% monofighting.................. 0.00239% tailwind...................... 0.00185% monoelectric.................. 0.00122% monobug....................... 0.00095% monoghost..................... 0.00078% monorock...................... 0.00015% mononormal.................... 0.00012% monograss..................... 0.00009% multiweather.................. 0.00008% monoice....................... 0.00008% monodark...................... 0.00007% monoflying.................... 0.00002% monowater..................... 0.00000% dragmag....................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.105) -2.0|# |## -1.5|## |####### -1.0|########### |####### -0.5|############ |##################### 0.0|############################## |############################## +0.5|########################## |###################### +1.0|######### |### +1.5|### |#### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%