weatherless...................82.70645% balance.......................39.22782% offense.......................22.66721% hyperoffense..................21.62388% voltturn......................10.11773% sand..........................10.10578% stall......................... 8.97295% semistall..................... 7.50814% rain.......................... 6.01647% hail.......................... 2.20461% multiweather.................. 1.28211% trickroom..................... 0.83718% sandstall..................... 0.67320% sun........................... 0.63555% hailoffense................... 0.43479% choice........................ 0.25346% monotype...................... 0.22955% rainoffense................... 0.19459% monowater..................... 0.18126% tricksun...................... 0.13071% allweather.................... 0.12798% tricksand..................... 0.11755% trickrain..................... 0.11724% trickhail..................... 0.11724% sunoffense.................... 0.05817% monosteel..................... 0.02470% monoflying.................... 0.00706% monorock...................... 0.00543% mononormal.................... 0.00344% monofire...................... 0.00343% dragmag....................... 0.00340% tailwind...................... 0.00289% monoground.................... 0.00159% monoice....................... 0.00091% monopoison.................... 0.00073% monofighting.................. 0.00031% monopsychic................... 0.00024% monodragon.................... 0.00024% hailstall..................... 0.00016% monofairy..................... 0.00010% monobug....................... 0.00005% monograss..................... 0.00004% monodark...................... 0.00003% gravity....................... 0.00002% sunstall...................... 0.00002% monoelectric.................. 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: 0.108) -2.0|##### |###### -1.5|################# |############### -1.0|######## |######### -0.5|########### |############### 0.0|################## |########################## +0.5|############################## |################ +1.0|####### |########### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|######### |### more negative = more offensive, more positive = more stall one # = 0.46%