weatherless...................86.38719% offense.......................39.00449% hyperoffense..................34.30641% balance.......................19.64096% sun........................... 8.13341% voltturn...................... 6.94410% stall......................... 3.75969% rain.......................... 3.70461% semistall..................... 3.28845% choice........................ 2.17870% sunoffense.................... 1.55039% monotype...................... 1.49327% hail.......................... 0.89963% sand.......................... 0.89351% monodragon.................... 0.73031% rainoffense................... 0.70583% tailwind...................... 0.49368% monopoison.................... 0.26928% sandoffense................... 0.26112% monowater..................... 0.18564% hailoffense................... 0.14484% gravity....................... 0.11424% monosteel..................... 0.09384% rainstall..................... 0.08976% trickroom..................... 0.07140% monoghost..................... 0.06732% monoelectric.................. 0.05508% monofire...................... 0.03672% monoice....................... 0.02652% multiweather.................. 0.01224% monofighting.................. 0.01020% monoflying.................... 0.00816% trapper....................... 0.00816% tricksun...................... 0.00816% hailstall..................... 0.00816% monograss..................... 0.00816% mononormal.................... 0.00612% sandstall..................... 0.00612% monobug....................... 0.00612% monoground.................... 0.00408% monorock...................... 0.00204% allweather.................... 0.00204% monodark...................... 0.00204% monofairy..................... 0.00204% monopsychic................... 0.00204% Stalliness (mean: -0.471) -2.0|### |############# -1.5|##################### |############################## -1.0|############################ |########################### -0.5|######################## |##################### 0.0|################### |############### +0.5|########### |########### +1.0|##### |### +1.5|### |# +2.0|## |# +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.41%