weatherless...................93.32380% hyperoffense..................41.20813% balance.......................25.58342% offense.......................18.12381% stall......................... 8.98781% semistall..................... 6.09684% voltturn...................... 5.22518% sun........................... 3.43048% tailwind...................... 2.27982% monotype...................... 1.64298% rain.......................... 1.57017% sunoffense.................... 1.56028% monodragon.................... 1.55345% choice........................ 1.26975% sand.......................... 1.08707% sandoffense................... 0.75606% hail.......................... 0.58849% trickroom..................... 0.21556% monoelectric.................. 0.05218% rainoffense................... 0.04595% monopoison.................... 0.02376% rainstall..................... 0.01560% monoflying.................... 0.00828% monofighting.................. 0.00462% tricksun...................... 0.00052% monosteel..................... 0.00039% sandstall..................... 0.00038% monowater..................... 0.00025% hailoffense................... 0.00022% monoice....................... 0.00002% monobug....................... 0.00001% multiweather.................. 0.00001% monograss..................... 0.00001% monofire...................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.230) -2.0|## |########### -1.5|#################### |############################# -1.0|########### |########## -0.5|########## |##### 0.0|### |######## +0.5|## |############################## +1.0|## |##### +1.5|#### |## +2.0|### |# +2.5|###### |## more negative = more offensive, more positive = more stall one # = 0.60%