weatherless...................77.14147% offense.......................40.72876% balance.......................38.80861% hyperoffense..................16.78744% sand..........................15.61281% voltturn...................... 7.44192% rain.......................... 4.34557% semistall..................... 3.27547% sun........................... 1.76823% hail.......................... 1.64641% sandoffense................... 0.85688% trickroom..................... 0.70383% rainoffense................... 0.60722% monotype...................... 0.58460% multiweather.................. 0.51070% stall......................... 0.39972% hailoffense................... 0.35120% sunoffense.................... 0.25539% choice........................ 0.22421% monowater..................... 0.15606% monoelectric.................. 0.06726% monoflying.................... 0.06423% monoice....................... 0.06362% monoground.................... 0.06140% monodark...................... 0.05252% sandstall..................... 0.05101% monopsychic................... 0.04513% trickrain..................... 0.03338% dragmag....................... 0.02495% monofire...................... 0.02203% mononormal.................... 0.02112% monosteel..................... 0.01935% monoghost..................... 0.01649% monograss..................... 0.01367% tailwind...................... 0.01179% monofairy..................... 0.00805% monobug....................... 0.00640% monopoison.................... 0.00627% monofighting.................. 0.00475% monodragon.................... 0.00310% Stalliness (mean: -0.221) |#### -1.5|######## |############## -1.0|############# |################## -0.5|################## |################### 0.0|############################# |############################## +0.5|################ |########## +1.0|##### |### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%