weatherless...................79.08832% balance.......................40.34414% offense.......................37.98625% hyperoffense..................16.00634% sand..........................14.29066% voltturn...................... 9.03303% semistall..................... 5.08678% rain.......................... 4.98793% sun........................... 1.04993% rainoffense................... 0.84874% hail.......................... 0.63705% trickroom..................... 0.60925% stall......................... 0.57649% choice........................ 0.43214% sandoffense................... 0.23824% sunoffense.................... 0.20592% monotype...................... 0.18748% hailoffense................... 0.14383% monoground.................... 0.11027% multiweather.................. 0.05389% trickrain..................... 0.03226% monoelectric.................. 0.01871% sandstall..................... 0.01679% monoflying.................... 0.01142% monopsychic................... 0.01112% monoice....................... 0.01079% monodark...................... 0.01014% monowater..................... 0.00698% monosteel..................... 0.00315% monofairy..................... 0.00272% mononormal.................... 0.00245% monopoison.................... 0.00121% monobug....................... 0.00076% monograss..................... 0.00050% monodragon.................... 0.00043% tailwind...................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.167) |## -1.5|###### |############ -1.0|########## |################## -0.5|######### |############# 0.0|############################## |########################### +0.5|############ |####### +1.0|##### |### +1.5|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.63%