weatherless...................83.52028% balance.......................40.05202% offense.......................32.99811% sand..........................12.61237% semistall.....................12.35030% hyperoffense..................12.30314% voltturn...................... 8.27475% rain.......................... 2.29999% stall......................... 2.29643% rainoffense................... 1.00022% sun........................... 0.78950% hail.......................... 0.78178% trickroom..................... 0.69865% choice........................ 0.69060% hailoffense................... 0.13150% monotype...................... 0.04533% monoground.................... 0.04031% sandoffense................... 0.02672% trickrain..................... 0.01755% sandstall..................... 0.01057% sunoffense.................... 0.00836% multiweather.................. 0.00392% monopsychic................... 0.00152% monodark...................... 0.00108% monoelectric.................. 0.00074% monoice....................... 0.00063% monowater..................... 0.00043% monosteel..................... 0.00028% monofairy..................... 0.00021% monoflying.................... 0.00017% monopoison.................... 0.00008% mononormal.................... 0.00004% monobug....................... 0.00003% monograss..................... 0.00002% monodragon.................... 0.00002% tailwind...................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.006) |# -1.5|########## |######## -1.0|######### |################### -0.5|####### |######### 0.0|########################### |############################## +0.5|########## |######## +1.0|######### |######## +1.5|######### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%