weatherless...................50.88127% offense.......................43.45366% rain..........................43.23127% balance.......................25.98459% hyperoffense..................18.39029% stall......................... 8.04884% sun........................... 5.00525% rainoffense................... 4.66321% semistall..................... 4.12262% trickroom..................... 3.84169% trickrain..................... 2.64374% sand.......................... 2.36277% sandstall..................... 2.14897% multiweather.................. 1.67370% sunoffense.................... 0.54038% voltturn...................... 0.19992% hail.......................... 0.19415% choice........................ 0.18114% rainstall..................... 0.16943% monotype...................... 0.09409% sunstall...................... 0.03606% monodragon.................... 0.02624% hailoffense................... 0.02070% tailwind...................... 0.01287% monoice....................... 0.00973% monowater..................... 0.00941% monofairy..................... 0.00884% monoghost..................... 0.00732% monobug....................... 0.00608% dragmag....................... 0.00517% monopoison.................... 0.00498% tricksun...................... 0.00427% monopsychic................... 0.00375% monofighting.................. 0.00369% monosteel..................... 0.00309% sandoffense................... 0.00304% monoground.................... 0.00290% monofire...................... 0.00210% monodark...................... 0.00209% gravity....................... 0.00147% monorock...................... 0.00144% monoelectric.................. 0.00126% mononormal.................... 0.00086% monograss..................... 0.00072% monoflying.................... 0.00040% tricksand..................... 0.00006% trickhail..................... 0.00000% fear.......................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.103) -2.0|# |####### -1.0|############################## |##################### 0.0|############### |################## +1.0|###### |### +2.0|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.92%