weatherless...................95.73581% offense.......................39.35585% hyperoffense..................31.06740% balance.......................22.47119% stall......................... 4.82978% voltturn...................... 3.52773% trickroom..................... 3.03113% sand.......................... 2.48692% semistall..................... 2.27578% sun........................... 1.43728% sunoffense.................... 1.17859% rain.......................... 0.31833% choice........................ 0.20494% dragmag....................... 0.04468% hail.......................... 0.02166% tricksun...................... 0.01008% hailoffense................... 0.00759% monotype...................... 0.00333% monodragon.................... 0.00315% sandstall..................... 0.00038% monobug....................... 0.00013% monopoison.................... 0.00002% monowater..................... 0.00002% rainoffense................... 0.00001% monodark...................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% tailwind...................... 0.00000% monoice....................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.312) -2.0| |## -1.5|########## |############### -1.0|##################### |######### -0.5|############################## |######### 0.0|### |### +0.5|################ |######### +1.0|## | +1.5|# | +2.0| | +2.5| | +3.0|## | more negative = more offensive, more positive = more stall one # = 0.73%