weatherless...................79.77943% offense.......................47.89574% balance.......................29.96100% hyperoffense..................16.51168% voltturn......................14.95255% sand..........................11.19470% rain.......................... 4.03519% semistall..................... 3.40902% hail.......................... 2.69662% sun........................... 2.57356% stall......................... 2.22256% monotype...................... 1.10543% trickroom..................... 0.78563% sandoffense................... 0.74620% hailoffense................... 0.61533% choice........................ 0.59106% rainoffense................... 0.44893% sunoffense.................... 0.42423% multiweather.................. 0.26390% monobug....................... 0.25653% sandstall..................... 0.17810% monodark...................... 0.11353% monoice....................... 0.10443% monowater..................... 0.08970% monofighting.................. 0.08970% monofairy..................... 0.07627% tailwind...................... 0.07410% tricksun...................... 0.06933% monodragon.................... 0.06370% monorock...................... 0.06110% monograss..................... 0.05287% monopsychic................... 0.04593% monoflying.................... 0.04073% monofire...................... 0.03683% monosteel..................... 0.03337% dragmag....................... 0.02903% monoghost..................... 0.02773% tricksand..................... 0.02730% monoelectric.................. 0.02470% monopoison.................... 0.02123% monoground.................... 0.02080% mononormal.................... 0.01863% hailstall..................... 0.01517% sunstall...................... 0.00823% trickhail..................... 0.00607% allweather.................... 0.00173% gravity....................... 0.00087% rainstall..................... 0.00043% fear.......................... 0.00043% Stalliness (mean: -0.232) -2.0|# |### -1.5|######### |############### -1.0|################### |######################### -0.5|########################### |############################## 0.0|############################ |####################### +0.5|################## |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%