weatherless...................81.74368% offense.......................41.32593% balance.......................31.46426% hyperoffense..................20.68447% voltturn......................17.55056% sand..........................11.16315% semistall..................... 3.94462% rain.......................... 3.40101% hail.......................... 2.71900% stall......................... 2.58073% trickroom..................... 1.23855% sun........................... 1.09413% hailoffense................... 0.78320% sandoffense................... 0.65910% monotype...................... 0.40887% choice........................ 0.33570% sandstall..................... 0.23392% sunoffense.................... 0.23062% monofairy..................... 0.19204% rainoffense................... 0.18515% multiweather.................. 0.12098% monofighting.................. 0.11789% tricksand..................... 0.05210% tricksun...................... 0.04399% dragmag....................... 0.02953% monobug....................... 0.02357% monorock...................... 0.02129% monowater..................... 0.01557% monoflying.................... 0.01276% tailwind...................... 0.00844% monodark...................... 0.00589% monosteel..................... 0.00537% monodragon.................... 0.00492% monoice....................... 0.00346% monofire...................... 0.00269% sunstall...................... 0.00245% monopoison.................... 0.00157% monoghost..................... 0.00106% hailstall..................... 0.00105% monograss..................... 0.00081% monopsychic................... 0.00020% monoelectric.................. 0.00010% monoground.................... 0.00004% mononormal.................... 0.00004% trickhail..................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.244) -2.0|## |##### -1.5|############### |##################### -1.0|#################### |######################## -0.5|######################### |############################## 0.0|############################ |####################### +0.5|######################### |############ +1.0|###### |##### +1.5|## |## +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%