weatherless...................70.77730% balance.......................55.33414% offense.......................42.27051% rain..........................16.12238% sun........................... 8.87508% trickroom..................... 5.45329% hail.......................... 3.05138% tricksun...................... 2.17678% semistall..................... 1.68578% sand.......................... 1.51124% voltturn...................... 1.32546% tailwind...................... 1.18474% hyperoffense.................. 0.55295% monotype...................... 0.43098% multiweather.................. 0.33160% trickrain..................... 0.28203% stall......................... 0.15661% trickhail..................... 0.13761% rainoffense................... 0.08617% gravity....................... 0.08305% monoice....................... 0.07697% tricksand..................... 0.06211% monowater..................... 0.05727% mononormal.................... 0.05154% monoghost..................... 0.04248% sunoffense.................... 0.03646% monopsychic................... 0.03104% monoelectric.................. 0.02971% batonpass..................... 0.02810% dragmag....................... 0.02542% sandstall..................... 0.02212% hailoffense................... 0.01856% monofairy..................... 0.01831% monograss..................... 0.01750% monopoison.................... 0.01695% monodragon.................... 0.01486% monobug....................... 0.01427% monofire...................... 0.01159% monodark...................... 0.01137% monosteel..................... 0.01013% monofighting.................. 0.00935% rainstall..................... 0.00902% monoflying.................... 0.00829% sandoffense................... 0.00697% monoground.................... 0.00569% hailstall..................... 0.00473% monorock...................... 0.00367% sunstall...................... 0.00268% trapper....................... 0.00106% allweather.................... 0.00073% Stalliness (mean: 0.089) -1.0|## |#### -0.5|############ |######################## 0.0|############################## |########################### +0.5|################## |########## +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.76%