weatherless...................75.24068% balance.......................56.18807% offense.......................41.23512% rain..........................16.21530% sun........................... 7.46759% trickroom..................... 5.16118% tricksun...................... 3.08537% semistall..................... 2.09822% tailwind...................... 0.82590% hail.......................... 0.77972% voltturn...................... 0.76182% hyperoffense.................. 0.39535% sand.......................... 0.39360% trickrain..................... 0.30493% monotype...................... 0.11562% multiweather.................. 0.09625% stall......................... 0.08323% gravity....................... 0.07067% mononormal.................... 0.06910% rainoffense................... 0.06198% tricksand..................... 0.03446% trickhail..................... 0.01625% monoghost..................... 0.01341% dragmag....................... 0.01209% monoice....................... 0.01125% monoelectric.................. 0.00925% sunoffense.................... 0.00715% monofighting.................. 0.00262% monoground.................... 0.00181% monowater..................... 0.00158% monopsychic................... 0.00153% hailstall..................... 0.00150% batonpass..................... 0.00140% monopoison.................... 0.00122% hailoffense................... 0.00120% monodragon.................... 0.00086% sunstall...................... 0.00069% monosteel..................... 0.00061% monograss..................... 0.00060% monofairy..................... 0.00058% sandoffense................... 0.00055% rainstall..................... 0.00046% sandstall..................... 0.00043% monofire...................... 0.00041% monobug....................... 0.00036% monodark...................... 0.00032% allweather.................... 0.00019% monoflying.................... 0.00010% trapper....................... 0.00006% monorock...................... 0.00003% Stalliness (mean: 0.098) -1.0|# |#### -0.5|############ |##################### 0.0|############################## |######################### +0.5|################## |######### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.80%