weatherless...................75.17448% balance.......................58.79274% offense.......................37.98584% rain..........................16.15069% sun........................... 7.73284% trickroom..................... 5.24677% tricksun...................... 3.48951% semistall..................... 2.88236% hail.......................... 0.73215% voltturn...................... 0.68255% tailwind...................... 0.64579% monotype...................... 0.62371% mononormal.................... 0.58297% hyperoffense.................. 0.27411% sand.......................... 0.27171% trickrain..................... 0.21224% stall......................... 0.06495% gravity....................... 0.06260% multiweather.................. 0.06140% tricksand..................... 0.03435% rainoffense................... 0.01298% monoghost..................... 0.01285% monoice....................... 0.01071% trickhail..................... 0.01015% monoelectric.................. 0.00511% sunoffense.................... 0.00429% monoground.................... 0.00313% monofighting.................. 0.00254% hailoffense................... 0.00235% dragmag....................... 0.00186% monopsychic................... 0.00154% monodragon.................... 0.00113% batonpass..................... 0.00110% monowater..................... 0.00102% sunstall...................... 0.00087% monopoison.................... 0.00081% hailstall..................... 0.00078% monofairy..................... 0.00069% monosteel..................... 0.00061% rainstall..................... 0.00044% sandstall..................... 0.00038% sandoffense................... 0.00033% monofire...................... 0.00022% allweather.................... 0.00013% monobug....................... 0.00012% monodark...................... 0.00011% monograss..................... 0.00010% monoflying.................... 0.00004% trapper....................... 0.00004% monorock...................... 0.00000% Stalliness (mean: 0.141) -1.0|# |### -0.5|######### |################## 0.0|############################## |######################### +0.5|################ |########### +1.0|#### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.84%