weatherless...................74.81358% balance.......................62.78210% offense.......................35.24134% rain..........................15.13838% sun........................... 7.70676% trickroom..................... 4.95277% tricksun...................... 2.67303% hail.......................... 1.70248% semistall..................... 1.67691% voltturn...................... 0.93793% sand.......................... 0.86138% tailwind...................... 0.66614% hyperoffense.................. 0.23986% multiweather.................. 0.21870% monotype...................... 0.20371% trickrain..................... 0.19206% stall......................... 0.05979% trickhail..................... 0.04991% rainoffense................... 0.03139% monoice....................... 0.02998% tricksand..................... 0.02892% gravity....................... 0.02610% monowater..................... 0.02557% monoghost..................... 0.02134% mononormal.................... 0.01817% monopoison.................... 0.01799% monodragon.................... 0.01252% monofire...................... 0.01093% batonpass..................... 0.00988% monobug....................... 0.00935% monoelectric.................. 0.00917% monograss..................... 0.00917% dragmag....................... 0.00899% monopsychic................... 0.00864% sunoffense.................... 0.00847% monofairy..................... 0.00811% monoground.................... 0.00670% hailoffense................... 0.00617% monosteel..................... 0.00494% monodark...................... 0.00476% monofighting.................. 0.00265% monorock...................... 0.00194% rainstall..................... 0.00176% monoflying.................... 0.00176% sandstall..................... 0.00159% sandoffense................... 0.00123% sunstall...................... 0.00106% hailstall..................... 0.00088% allweather.................... 0.00035% trapper....................... 0.00018% Stalliness (mean: 0.163) |# -0.8|# |##### -0.4|########## |######################## 0.0|############################# |############################## +0.4|###################### |################# +0.8|########## |#### |# more negative = more offensive, more positive = more stall one # = 0.65%