weatherless...................79.70767% balance.......................69.72175% offense.......................28.28454% rain..........................13.99970% sun........................... 5.87095% trickroom..................... 4.57528% tricksun...................... 2.68961% semistall..................... 1.95882% voltturn...................... 0.38383% hail.......................... 0.25934% trickrain..................... 0.18278% sand.......................... 0.16900% tailwind...................... 0.11257% hyperoffense.................. 0.02711% stall......................... 0.00778% rainoffense................... 0.00745% monotype...................... 0.00667% multiweather.................. 0.00666% trickhail..................... 0.00657% monoelectric.................. 0.00468% gravity....................... 0.00468% tricksand..................... 0.00176% monowater..................... 0.00086% monoflying.................... 0.00029% monoice....................... 0.00028% monodragon.................... 0.00028% monopoison.................... 0.00010% monoghost..................... 0.00009% dragmag....................... 0.00007% hailoffense................... 0.00003% monobug....................... 0.00003% monograss..................... 0.00002% monofairy..................... 0.00001% sunoffense.................... 0.00001% batonpass..................... 0.00001% hailstall..................... 0.00001% rainstall..................... 0.00001% monosteel..................... 0.00001% mononormal.................... 0.00001% monopsychic................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.225) | -0.8|# |### -0.4|####### |################## 0.0|############################# |############################## +0.4|##################### |############### +0.8|############ |###### |# more negative = more offensive, more positive = more stall one # = 0.70%