weatherless...................83.35981% balance.......................73.92703% offense.......................24.37709% rain..........................12.86888% trickroom..................... 4.28187% sun........................... 3.57037% tricksun...................... 2.17890% semistall..................... 1.69103% voltturn...................... 0.35357% hail.......................... 0.10691% tailwind...................... 0.10644% sand.......................... 0.09496% trickrain..................... 0.02517% hyperoffense.................. 0.00328% rainoffense................... 0.00238% trickhail..................... 0.00236% stall......................... 0.00158% monotype...................... 0.00104% multiweather.................. 0.00093% monoelectric.................. 0.00061% gravity....................... 0.00034% tricksand..................... 0.00020% monowater..................... 0.00017% monodragon.................... 0.00013% monoflying.................... 0.00006% monoice....................... 0.00003% monopoison.................... 0.00001% monoghost..................... 0.00001% dragmag....................... 0.00001% monobug....................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% sunoffense.................... 0.00000% batonpass..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.265) | -0.8| |# -0.4|### |################ 0.0|######################## |############################## +0.4|################## |############# +0.8|########## |######## |# more negative = more offensive, more positive = more stall one # = 0.80%