weatherless...................93.10805% offense.......................51.76830% balance.......................31.90909% hyperoffense..................11.90532% voltturn...................... 8.46771% sun........................... 3.85740% semistall..................... 3.28250% trickroom..................... 3.07502% hail.......................... 2.51262% sunoffense.................... 1.18796% stall......................... 1.13479% monotype...................... 0.75471% choice........................ 0.67006% rain.......................... 0.38221% tailwind...................... 0.30374% mononormal.................... 0.23067% hailoffense................... 0.20449% sand.......................... 0.15878% monopsychic................... 0.12050% monodark...................... 0.10271% monofighting.................. 0.09594% rainoffense................... 0.08431% monoice....................... 0.06719% monograss..................... 0.05611% monobug....................... 0.02576% multiweather.................. 0.01906% monofire...................... 0.01877% monoelectric.................. 0.01594% tricksun...................... 0.01442% sandoffense................... 0.00927% monoflying.................... 0.00831% monoground.................... 0.00821% monowater..................... 0.00620% monopoison.................... 0.00571% monofairy..................... 0.00507% monorock...................... 0.00232% trickhail..................... 0.00223% trapper....................... 0.00105% monoghost..................... 0.00103% sandstall..................... 0.00021% gravity....................... 0.00015% Stalliness (mean: -0.218) -2.0|# |### -1.5|##### |####### -1.0|############### |#################### -0.5|############################## |######################### 0.0|########################### |###################### +0.5|############# |########## +1.0|##### |## +1.5|# | +2.0|# more negative = more offensive, more positive = more stall one # = 0.53%