weatherless...................94.95446% offense.......................53.08902% balance.......................33.03601% voltturn......................13.00569% hyperoffense.................. 9.55259% trickroom..................... 4.45751% semistall..................... 3.61494% sun........................... 3.26661% hail.......................... 1.58883% sunoffense.................... 1.05610% monotype...................... 0.81710% stall......................... 0.70744% monopsychic................... 0.30576% choice........................ 0.24104% mononormal.................... 0.23845% tailwind...................... 0.23427% monodark...................... 0.21636% rain.......................... 0.17693% hailoffense................... 0.13434% monofighting.................. 0.02468% sand.......................... 0.01833% monoice....................... 0.01453% monofire...................... 0.00830% multiweather.................. 0.00516% rainoffense................... 0.00495% monobug....................... 0.00388% monograss..................... 0.00338% monowater..................... 0.00173% sandoffense................... 0.00112% monoflying.................... 0.00023% trickhail..................... 0.00010% monoground.................... 0.00004% trapper....................... 0.00004% monoelectric.................. 0.00001% monoghost..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.188) -2.0|# |## -1.5|#### |##### -1.0|############## |################### -0.5|############################## |############################ 0.0|######################### |###################### +0.5|############## |########## +1.0|##### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%