sand..........................55.43543% weatherless...................43.28160% offense.......................38.60737% balance.......................28.35622% semistall.....................14.98585% hyperoffense.................. 9.81202% stall......................... 8.23854% sandstall..................... 4.54112% sandoffense................... 3.56938% batonpass..................... 2.19470% dragmag....................... 1.86362% rain.......................... 1.15506% rainoffense................... 0.55956% choice........................ 0.23085% sun........................... 0.14010% monotype...................... 0.10158% trapper....................... 0.08453% monopsychic................... 0.07546% sunoffense.................... 0.02225% monowater..................... 0.02109% voltturn...................... 0.02081% multiweather.................. 0.01219% rainstall..................... 0.01032% monobug....................... 0.00119% mononormal.................... 0.00097% monosteel..................... 0.00072% monofighting.................. 0.00071% monopoison.................... 0.00050% monodragon.................... 0.00034% monograss..................... 0.00022% sunstall...................... 0.00017% monoghost..................... 0.00012% monoflying.................... 0.00011% monoice....................... 0.00009% monorock...................... 0.00006% monodark...................... 0.00001% hail.......................... 0.00000% monofire...................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.161) |## -1.5|#### |########### -1.0|####################### |######################### -0.5|############################## |####################### 0.0|##################### |################## +0.5|################### |################### +1.0|############### |################# +1.5|################## |########### +2.0|###### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.38%