sand..........................58.12112% weatherless...................40.30820% offense.......................39.33746% hyperoffense..................33.26482% sandoffense...................16.49625% balance.......................11.97331% stall......................... 9.89465% sandstall..................... 7.20248% semistall..................... 5.52976% choice........................ 3.58327% voltturn...................... 2.81483% rain.......................... 1.33094% dragmag....................... 1.01908% hail.......................... 0.66131% multiweather.................. 0.42875% rainoffense................... 0.42072% monotype...................... 0.13449% monowater..................... 0.10951% hailoffense................... 0.08260% hailstall..................... 0.07166% trickroom..................... 0.02749% monofighting.................. 0.02271% tricksand..................... 0.01652% gravity....................... 0.01239% sun........................... 0.00719% sunoffense.................... 0.00447% monosteel..................... 0.00153% monopsychic................... 0.00049% monobug....................... 0.00011% monograss..................... 0.00006% monorock...................... 0.00005% tailwind...................... 0.00002% monoice....................... 0.00002% monoflying.................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% batonpass..................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.369) -2.0|# |###### -1.5|############# |########################## -1.0|############################## |############################# -0.5|############ |######### 0.0|####### |####### +0.5|### |###### +1.0|### |###### +1.5|####### |###### +2.0|### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.56%