weatherless...................65.33719% offense.......................47.18168% balance.......................43.10518% rain..........................12.49371% sand..........................11.49975% sun...........................11.26069% hyperoffense.................. 5.48566% monotype...................... 4.34071% trickroom..................... 3.85003% semistall..................... 3.53548% tailwind...................... 2.49119% monobug....................... 1.42174% mononormal.................... 1.39658% multiweather.................. 1.27076% voltturn...................... 1.25818% tricksand..................... 1.01912% hail.......................... 0.93105% sandoffense................... 0.80523% dragmag....................... 0.75491% stall......................... 0.69200% rainoffense................... 0.52843% sunoffense.................... 0.46553% monowater..................... 0.42778% rainstall..................... 0.37745% monopsychic................... 0.25164% monofighting.................. 0.20131% batonpass..................... 0.17614% monofire...................... 0.12582% monoice....................... 0.11324% monoflying.................... 0.11324% monosteel..................... 0.11324% allweather.................... 0.07549% monoelectric.................. 0.06291% sandstall..................... 0.06291% tricksun...................... 0.06291% choice........................ 0.05033% trapper....................... 0.05033% monorock...................... 0.03775% trickhail..................... 0.03775% trickrain..................... 0.03775% sunstall...................... 0.02516% monoground.................... 0.02516% hailoffense................... 0.02516% monodark...................... 0.02516% monofairy..................... 0.01258% monodragon.................... 0.01258% monograss..................... 0.01258% Stalliness (mean: -0.020) |# -1.5|# |### -1.0|######## |################ -0.5|################## |############################## 0.0|############################## |############################## +0.5|################### |########### +1.0|###### |### +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.56%