weatherless...................62.51448% offense.......................46.01780% balance.......................43.95878% rain..........................13.79120% sand..........................13.10373% sun...........................11.24710% hyperoffense.................. 5.93043% trickroom..................... 4.68532% monotype...................... 4.35093% semistall..................... 3.57920% tailwind...................... 2.64484% mononormal.................... 2.07397% tricksand..................... 1.48491% multiweather.................. 1.32126% voltturn...................... 1.07255% sandoffense................... 1.06258% monobug....................... 1.04257% hail.......................... 0.87586% rainoffense................... 0.75146% dragmag....................... 0.52734% stall......................... 0.51379% sunoffense.................... 0.51305% monowater..................... 0.43323% monopsychic................... 0.32814% rainstall..................... 0.30336% batonpass..................... 0.13016% monofire...................... 0.12354% monofighting.................. 0.11057% tricksun...................... 0.08459% monosteel..................... 0.07342% monoice....................... 0.06722% sandstall..................... 0.06444% allweather.................... 0.06089% trickrain..................... 0.03852% monoflying.................... 0.03373% choice........................ 0.03115% sunstall...................... 0.03039% trickhail..................... 0.01956% monodark...................... 0.01442% monorock...................... 0.01337% monoground.................... 0.01326% hailoffense................... 0.01300% monodragon.................... 0.01119% monoelectric.................. 0.00788% monofairy..................... 0.00768% trapper....................... 0.00556% monograss..................... 0.00212% Stalliness (mean: -0.018) | -1.5|# |### -1.0|######### |################## -0.5|################# |############################ 0.0|############################ |############################## +0.5|###################### |############ +1.0|###### |#### +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.56%