weatherless...................64.98850% balance.......................46.66460% offense.......................43.89683% rain..........................13.04802% sand..........................12.94706% sun........................... 9.30529% hyperoffense.................. 7.27702% trickroom..................... 7.27406% monotype...................... 5.21083% mononormal.................... 4.48559% tricksand..................... 2.84295% tailwind...................... 2.56354% semistall..................... 2.12124% sandoffense................... 1.54409% voltturn...................... 1.39760% rainoffense................... 1.06282% multiweather.................. 1.02693% hail.......................... 0.73805% monopsychic................... 0.34222% monowater..................... 0.27960% dragmag....................... 0.26390% sunoffense.................... 0.19010% tricksun...................... 0.18456% monofire...................... 0.06534% stall......................... 0.04033% rainstall..................... 0.03145% trickrain..................... 0.02675% monofighting.................. 0.02020% batonpass..................... 0.01547% sunstall...................... 0.00868% monosteel..................... 0.00651% monoflying.................... 0.00477% monoice....................... 0.00378% monobug....................... 0.00272% choice........................ 0.00023% hailoffense................... 0.00016% monoelectric.................. 0.00009% sandstall..................... 0.00007% trapper....................... 0.00001% monorock...................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.005) | -1.5|# |### -1.0|########## |########## -0.5|################# |############################## 0.0|######################### |########################### +0.5|############################## |############## +1.0|### |### +1.5| | more negative = more offensive, more positive = more stall one # = 0.58%