weatherless...................78.26859% balance.......................35.96888% offense.......................32.94358% sand..........................17.89117% stall.........................12.13942% hyperoffense..................10.54013% semistall..................... 8.40799% voltturn...................... 6.10284% sun........................... 3.72513% rain.......................... 1.65973% multiweather.................. 1.56514% sandstall..................... 1.26290% sandoffense................... 0.76352% trickroom..................... 0.39531% dragmag....................... 0.21002% monotype...................... 0.12877% sunoffense.................... 0.11521% choice........................ 0.08548% tailwind...................... 0.05969% hail.......................... 0.04799% trapper....................... 0.03567% rainoffense................... 0.03464% sunstall...................... 0.02821% monopsychic................... 0.02706% monosteel..................... 0.02319% monofire...................... 0.01699% monoflying.................... 0.01545% tricksand..................... 0.01270% monobug....................... 0.01059% rainstall..................... 0.01034% mononormal.................... 0.00752% monowater..................... 0.00681% gravity....................... 0.00608% monodark...................... 0.00530% monoground.................... 0.00449% monopoison.................... 0.00372% monofighting.................. 0.00307% monoghost..................... 0.00168% monograss..................... 0.00157% trickhail..................... 0.00137% monoice....................... 0.00124% monodragon.................... 0.00023% hailstall..................... 0.00011% monorock...................... 0.00003% monoelectric.................. 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.232) |###### -1.5|###### |########### -1.0|############# |############ -0.5|##################### |############################## 0.0|############################## |############################## +0.5|######################## |############### +1.0|############### |######### +1.5|######### |######### +2.0|######### |#### +2.5|## |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%