weatherless...................78.10233% offense.......................33.34708% balance.......................30.25508% sand..........................18.71416% stall.........................16.91116% hyperoffense..................12.47195% semistall..................... 7.01472% voltturn...................... 5.84559% sun........................... 2.98430% sandstall..................... 1.93742% rain.......................... 1.16057% sandoffense................... 1.01163% multiweather.................. 1.00043% trickroom..................... 0.16967% monotype...................... 0.13721% dragmag....................... 0.09704% rainoffense................... 0.08550% sunoffense.................... 0.07650% tailwind...................... 0.06177% monopsychic................... 0.04588% monosteel..................... 0.04306% hail.......................... 0.03995% monoflying.................... 0.02909% choice........................ 0.01989% sunstall...................... 0.00872% mononormal.................... 0.00675% monobug....................... 0.00674% monowater..................... 0.00253% rainstall..................... 0.00202% monofire...................... 0.00192% tricksand..................... 0.00134% gravity....................... 0.00091% monoghost..................... 0.00046% monograss..................... 0.00031% monoice....................... 0.00012% trapper....................... 0.00012% monopoison.................... 0.00010% monoground.................... 0.00009% monodark...................... 0.00009% monofighting.................. 0.00005% trickhail..................... 0.00003% monodragon.................... 0.00002% monorock...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.276) |##### -1.5|###### |########### -1.0|############# |######### -0.5|############### |############################## 0.0|############################## |###################### +0.5|################ |########### +1.0|######### |######## +1.5|########## |####### +2.0|########### |####### +2.5|#### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%