weatherless...................58.52426% balance.......................49.07766% offense.......................39.97180% sun...........................16.49630% rain..........................12.07849% sand..........................10.71554% trickroom..................... 7.40806% voltturn...................... 5.28728% hail.......................... 4.87604% hyperoffense.................. 4.27682% semistall..................... 3.84796% tailwind...................... 3.57772% monotype...................... 2.89625% stall......................... 2.82575% multiweather.................. 2.60839% tricksun...................... 1.11620% sunoffense.................... 0.85184% monowater..................... 0.66972% tricksand..................... 0.39361% batonpass..................... 0.35836% monofairy..................... 0.34661% trickhail..................... 0.32899% monobug....................... 0.31724% monofire...................... 0.29961% rainoffense................... 0.25849% hailoffense................... 0.25261% monopsychic................... 0.24674% monosteel..................... 0.19974% sandstall..................... 0.14099% mononormal.................... 0.13512% monoghost..................... 0.13512% dragmag....................... 0.09987% monodragon.................... 0.09400% choice........................ 0.09400% monoflying.................... 0.08812% trickrain..................... 0.07637% monoice....................... 0.07637% monodark...................... 0.07050% monopoison.................... 0.06462% monoelectric.................. 0.06462% rainstall..................... 0.06462% monoground.................... 0.04700% monorock...................... 0.04112% hailstall..................... 0.03525% sandoffense................... 0.02937% trapper....................... 0.02350% monograss..................... 0.01762% sunstall...................... 0.01762% gravity....................... 0.01762% monofighting.................. 0.01175% Stalliness (mean: 0.110) -1.5|# |### -1.0|######## |############ -0.5|#################### |############################ 0.0|############################## |############################# +0.5|######################### |################ +1.0|######### |#### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.52%