weatherless...................56.72712% balance.......................51.63852% offense.......................37.47628% sun...........................16.28538% rain..........................12.55705% sand..........................12.11609% trickroom..................... 8.60835% voltturn...................... 5.95513% hail.......................... 4.91491% tailwind...................... 3.99188% semistall..................... 3.77916% stall......................... 3.60002% hyperoffense.................. 3.50603% multiweather.................. 2.51203% monotype...................... 2.26761% tricksun...................... 1.32040% sunoffense.................... 0.98604% monowater..................... 0.56814% tricksand..................... 0.49169% monofairy..................... 0.44459% trickhail..................... 0.42650% batonpass..................... 0.42132% monopsychic................... 0.30919% monofire...................... 0.29767% rainoffense................... 0.28245% hailoffense................... 0.25909% monosteel..................... 0.14196% sandstall..................... 0.12346% dragmag....................... 0.11644% monobug....................... 0.10513% choice........................ 0.08240% monodragon.................... 0.07899% trickrain..................... 0.06639% monodark...................... 0.04873% mononormal.................... 0.04462% rainstall..................... 0.04304% monoice....................... 0.04243% monoground.................... 0.04090% monoflying.................... 0.03960% monoghost..................... 0.03136% hailstall..................... 0.02857% gravity....................... 0.02573% monopoison.................... 0.02444% monoelectric.................. 0.02293% trapper....................... 0.02071% monorock...................... 0.01876% monofighting.................. 0.01715% sandoffense................... 0.01547% monograss..................... 0.00640% sunstall...................... 0.00392% Stalliness (mean: 0.165) -1.5|# |## -1.0|####### |########## -0.5|################# |######################### 0.0|############################## |############################# +0.5|######################## |################# +1.0|######## |#### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.55%