weatherless...................70.80950% offense.......................66.97917% balance.......................29.69975% trickroom.....................24.85528% voltturn......................12.05975% rain.......................... 9.11862% hail.......................... 8.98667% sun........................... 6.31949% sand.......................... 5.88995% tricksun...................... 3.30592% hyperoffense.................. 1.62339% tricksand..................... 1.53981% semistall..................... 1.43847% multiweather.................. 1.12339% trickrain..................... 1.11058% trickhail..................... 1.04296% hailoffense................... 0.48419% tailwind...................... 0.38731% batonpass..................... 0.32397% stall......................... 0.25922% trapper....................... 0.15753% monotype...................... 0.03018% rainoffense................... 0.02571% monobug....................... 0.02495% sunoffense.................... 0.00890% monowater..................... 0.00323% monograss..................... 0.00096% mononormal.................... 0.00066% monopoison.................... 0.00038% sandoffense................... 0.00010% choice........................ 0.00001% monoground.................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.151) -1.5| |# -1.0|##### |######### -0.5|################ |############################## 0.0|###################### |############# +0.5|######### |## +1.0|# |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.92%