weatherless...................85.14870% offense.......................73.96899% trickroom.....................26.66932% balance.......................25.01388% voltturn......................11.23440% rain.......................... 4.94184% hail.......................... 4.77517% sun........................... 3.38382% tricksun...................... 2.38997% sand.......................... 2.09947% tricksand..................... 0.95889% hyperoffense.................. 0.80915% trickhail..................... 0.77086% hailoffense................... 0.44905% multiweather.................. 0.34899% trickrain..................... 0.34104% semistall..................... 0.17931% tailwind...................... 0.06416% batonpass..................... 0.05167% stall......................... 0.02867% trapper....................... 0.00535% monotype...................... 0.00148% monobug....................... 0.00134% rainoffense................... 0.00134% sunoffense.................... 0.00047% monowater..................... 0.00009% monograss..................... 0.00003% mononormal.................... 0.00001% monopoison.................... 0.00000% sandoffense................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.157) -1.5| | -1.0|## |#### -0.5|######## |############################## 0.0|########### |###### +0.5|####### |# +1.0| | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.45%