weatherless...................68.31797% balance.......................43.38324% offense.......................26.62829% sand..........................13.79659% rain..........................13.32866% voltturn......................12.08202% hyperoffense..................11.18438% semistall..................... 9.55292% stall......................... 9.25118% sun........................... 4.94827% sandoffense................... 2.11400% multiweather.................. 2.09218% hail.......................... 1.70069% choice........................ 1.41094% sandstall..................... 1.08183% trickroom..................... 0.74540% sunoffense.................... 0.70319% dragmag....................... 0.25842% monotype...................... 0.16193% hailoffense................... 0.14558% rainstall..................... 0.07491% sunstall...................... 0.04022% monobug....................... 0.03140% monofire...................... 0.02917% monofairy..................... 0.02474% monowater..................... 0.02361% monoflying.................... 0.01468% monoground.................... 0.01243% tricksun...................... 0.00915% monoice....................... 0.00688% rainoffense................... 0.00504% monopoison.................... 0.00420% monosteel..................... 0.00413% trickrain..................... 0.00310% monoelectric.................. 0.00292% monoghost..................... 0.00277% monodragon.................... 0.00179% monorock...................... 0.00161% monopsychic................... 0.00109% monodark...................... 0.00094% mononormal.................... 0.00091% tailwind...................... 0.00078% tricksand..................... 0.00016% monograss..................... 0.00011% trickhail..................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.298) -2.0|# |########## -1.0|####### |################ 0.0|############################ |############################## +1.0|################### |###### +2.0|## |#### +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.80%