weatherless...................73.88890% balance.......................41.83233% offense.......................24.76379% voltturn......................18.08696% sand..........................15.23673% semistall.....................14.06447% hyperoffense..................11.67027% stall......................... 7.66914% hail.......................... 5.30671% rain.......................... 4.13422% trickroom..................... 2.63651% sandstall..................... 1.82453% sun........................... 1.68305% hailoffense................... 1.06743% choice........................ 0.77374% dragmag....................... 0.67706% multiweather.................. 0.24810% monotype...................... 0.09903% sandoffense................... 0.08994% tricksun...................... 0.06055% sunoffense.................... 0.05394% monoflying.................... 0.03304% hailstall..................... 0.02963% monowater..................... 0.01177% gravity....................... 0.01096% monofire...................... 0.01041% monodark...................... 0.01021% monoelectric.................. 0.00745% monosteel..................... 0.00722% monobug....................... 0.00672% sunstall...................... 0.00638% rainoffense................... 0.00611% monofighting.................. 0.00388% monofairy..................... 0.00360% rainstall..................... 0.00347% monoground.................... 0.00319% monodragon.................... 0.00206% monoghost..................... 0.00198% tailwind...................... 0.00095% tricksand..................... 0.00081% trickrain..................... 0.00053% allweather.................... 0.00050% monoice....................... 0.00039% trapper....................... 0.00038% monograss..................... 0.00026% mononormal.................... 0.00015% monorock...................... 0.00013% monopoison.................... 0.00011% monopsychic................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: 0.285) -2.0|### |## -1.5|######### |########## -1.0|######## |########## -0.5|################### |################# 0.0|############################ |######################## +0.5|############################## |####################### +1.0|##################### |############### +1.5|######### |#### +2.0|## |#### +2.5|#### |### +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.41%