weatherless...................76.61563% balance.......................44.24204% offense.......................19.46142% voltturn......................18.67073% semistall.....................15.47899% sand..........................15.09884% hyperoffense..................11.69115% stall......................... 9.12640% hail.......................... 5.72020% trickroom..................... 4.28158% sandstall..................... 3.64852% rain.......................... 1.77942% hailoffense................... 1.39040% choice........................ 0.94344% sun........................... 0.83653% dragmag....................... 0.81560% sandoffense................... 0.06351% multiweather.................. 0.05062% hailstall..................... 0.03795% sunoffense.................... 0.02077% tricksun...................... 0.01326% gravity....................... 0.01143% monotype...................... 0.00797% monodark...................... 0.00266% monobug....................... 0.00161% monofire...................... 0.00130% rainoffense................... 0.00121% monoelectric.................. 0.00080% sunstall...................... 0.00067% monowater..................... 0.00065% monosteel..................... 0.00033% monoground.................... 0.00031% rainstall..................... 0.00027% monofighting.................. 0.00018% monoflying.................... 0.00014% tricksand..................... 0.00005% monoghost..................... 0.00004% monofairy..................... 0.00002% trapper....................... 0.00001% monograss..................... 0.00001% monoice....................... 0.00001% tailwind...................... 0.00001% mononormal.................... 0.00001% trickrain..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.354) -2.0|# |## -1.5|######### |########## -1.0|####### |##### -0.5|############# |############# 0.0|############################## |###################### +0.5|############################# |################# +1.0|##################### |############### +1.5|####### |##### +2.0|### |##### +2.5|##### |## +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.45%