weatherless...................47.00825% sun...........................44.09907% balance.......................34.12245% stall.........................32.19013% offense.......................19.16140% semistall.....................14.09892% rain.......................... 8.75956% hyperoffense.................. 0.42709% sand.......................... 0.13379% trickroom..................... 0.00092% trickrain..................... 0.00092% multiweather.................. 0.00073% hail.......................... 0.00004% hailoffense................... 0.00004% voltturn...................... 0.00000% choice........................ 0.00000% rainoffense................... 0.00000% monotype...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monowater..................... 0.00000% Stalliness (mean: 0.884) | -1.0|##### |########## 0.0|### |############################## +1.0|############## | +2.0|############################## | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.08%