weatherless...................80.36810% offense.......................46.61043% balance.......................38.42791% rain.......................... 8.28988% sun........................... 7.19325% hyperoffense.................. 7.10123% semistall..................... 4.90798% monotype...................... 4.12577% stall......................... 2.95245% hail.......................... 2.58436% sand.......................... 2.40031% monowater..................... 1.38037% trickroom..................... 1.27301% tailwind...................... 0.89724% multiweather.................. 0.83589% rainoffense................... 0.52914% sunoffense.................... 0.41411% monoice....................... 0.39877% monopsychic................... 0.36043% monofairy..................... 0.27607% choice........................ 0.26840% tricksun...................... 0.26840% monoelectric.................. 0.26074% mononormal.................... 0.22239% voltturn...................... 0.18405% monofire...................... 0.17638% sandstall..................... 0.16104% monodark...................... 0.15337% monoflying.................... 0.14571% monodragon.................... 0.13804% monopoison.................... 0.12270% monograss..................... 0.12270% monofighting.................. 0.11503% hailoffense................... 0.11503% monoghost..................... 0.10736% batonpass..................... 0.07669% rainstall..................... 0.07669% sandoffense................... 0.07669% monosteel..................... 0.06902% monoground.................... 0.06135% sunstall...................... 0.03067% dragmag....................... 0.02301% monorock...................... 0.02301% hailstall..................... 0.01534% monobug....................... 0.01534% gravity....................... 0.00767% Stalliness (mean: -0.016) |# -1.5|### |##### -1.0|########## |################# -0.5|###################### |############################## 0.0|############################## |########################### +0.5|################## |############ +1.0|####### |#### +1.5|### |### +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%