weatherless...................78.31902% offense.......................47.78446% balance.......................37.36168% rain.......................... 9.45496% sun........................... 8.28686% hyperoffense.................. 6.85111% semistall..................... 4.69250% monotype...................... 3.34714% stall......................... 3.31025% hail.......................... 2.61505% sand.......................... 2.10503% trickroom..................... 1.58763% monowater..................... 1.40721% tailwind...................... 1.06080% multiweather.................. 0.78092% rainoffense................... 0.64989% sunoffense.................... 0.50561% tricksun...................... 0.34427% monoice....................... 0.31627% choice........................ 0.27389% monofairy..................... 0.24728% monopsychic................... 0.22096% monofire...................... 0.14730% monodark...................... 0.13885% mononormal.................... 0.12333% monoelectric.................. 0.12093% voltturn...................... 0.11940% hailoffense................... 0.11218% monopoison.................... 0.10125% monofighting.................. 0.09366% monoghost..................... 0.08515% monodragon.................... 0.08379% monoflying.................... 0.06841% monograss..................... 0.06784% rainstall..................... 0.06601% sandoffense................... 0.05886% sandstall..................... 0.05650% batonpass..................... 0.05505% monosteel..................... 0.05035% monoground.................... 0.04898% sunstall...................... 0.02616% monorock...................... 0.02025% monobug....................... 0.01179% dragmag....................... 0.01112% hailstall..................... 0.00928% gravity....................... 0.00416% Stalliness (mean: -0.016) |# -1.5|## |##### -1.0|########## |################ -0.5|##################### |############################## 0.0|############################# |######################### +0.5|################ |########### +1.0|####### |### +1.5|### |#### +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%