weatherless...................73.13606% offense.......................50.80689% balance.......................35.01223% sun...........................12.16773% rain..........................11.24913% hyperoffense.................. 4.80165% stall......................... 4.78822% semistall..................... 4.59102% trickroom..................... 2.28478% hail.......................... 2.28010% monotype...................... 2.21408% tailwind...................... 1.99610% monowater..................... 1.84624% sand.......................... 1.73812% rainoffense................... 1.01390% sunoffense.................... 0.90223% tricksun...................... 0.62009% multiweather.................. 0.57114% monofairy..................... 0.09421% choice........................ 0.05471% monodark...................... 0.05422% monoice....................... 0.04510% hailoffense................... 0.04064% monofighting.................. 0.03563% monopsychic................... 0.03253% monofire...................... 0.02514% monoghost..................... 0.02480% monoelectric.................. 0.02139% mononormal.................... 0.01885% voltturn...................... 0.01383% monosteel..................... 0.00881% rainstall..................... 0.00566% sandoffense................... 0.00509% monograss..................... 0.00368% monopoison.................... 0.00158% monoflying.................... 0.00151% hailstall..................... 0.00100% monoground.................... 0.00032% monodragon.................... 0.00006% sandstall..................... 0.00006% batonpass..................... 0.00000% monobug....................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.021) | -1.5|# |#### -1.0|######## |############ -0.5|################### |############################## 0.0|########################## |#################### +0.5|############# |######### +1.0|####### |# +1.5|### |####### +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.63%