weatherless...................77.71294% offense.......................43.37911% balance.......................41.37195% sun...........................10.43306% stall......................... 8.49353% rain.......................... 7.56545% hyperoffense.................. 4.47662% hail.......................... 3.84822% tailwind...................... 3.69093% trickroom..................... 2.87245% semistall..................... 2.27879% rainoffense................... 1.33084% monotype...................... 1.00338% tricksun...................... 0.99374% monowater..................... 0.90521% sand.......................... 0.78509% sunoffense.................... 0.42511% multiweather.................. 0.34476% choice........................ 0.06545% monoghost..................... 0.04564% monofairy..................... 0.01818% monoice....................... 0.00916% hailoffense................... 0.00872% mononormal.................... 0.00733% monodark...................... 0.00510% monopsychic................... 0.00501% voltturn...................... 0.00380% monofire...................... 0.00354% rainstall..................... 0.00177% monoelectric.................. 0.00137% monograss..................... 0.00098% monosteel..................... 0.00087% monofighting.................. 0.00082% sandoffense................... 0.00077% monopoison.................... 0.00015% monoflying.................... 0.00002% hailstall..................... 0.00001% monoground.................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.124) | -1.5|# |#### -1.0|####### |########### -0.5|############# |############################## 0.0|######################### |####################### +0.5|################## |########### +1.0|##### |# +1.5|# |############## +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.62%