weatherless...................60.42706% offense.......................44.16370% balance.......................33.47905% rain..........................23.48309% voltturn......................20.51449% sun...........................17.61786% hyperoffense..................15.45363% semistall..................... 4.50131% multiweather.................. 4.27399% stall......................... 2.40231% rainoffense................... 2.38752% sunoffense.................... 1.90194% sand.......................... 1.50044% hail.......................... 1.35786% monotype...................... 1.14534% choice........................ 0.84068% trickroom..................... 0.79965% tailwind...................... 0.18226% hailoffense................... 0.16343% monoflying.................... 0.15468% sunstall...................... 0.12509% monowater..................... 0.11702% mononormal.................... 0.11635% rainstall..................... 0.11299% monosteel..................... 0.11030% sandstall..................... 0.08676% monoelectric.................. 0.07465% monograss..................... 0.06793% monopsychic................... 0.06658% monodragon.................... 0.06389% monobug....................... 0.06255% monofighting.................. 0.06187% monoground.................... 0.06120% sandoffense................... 0.05851% monorock...................... 0.05380% monofairy..................... 0.05111% monodark...................... 0.05111% monopoison.................... 0.04977% tricksun...................... 0.04708% trickrain..................... 0.04641% dragmag....................... 0.04573% monofire...................... 0.03699% monoghost..................... 0.02623% gravity....................... 0.02018% monoice....................... 0.01749% hailstall..................... 0.01143% allweather.................... 0.00740% trickhail..................... 0.00269% Stalliness (mean: -0.168) -2.5|# |# -2.0|### |### -1.5|####### |############ -1.0|################ |#################### -0.5|########################## |############################## 0.0|########################## |####################### +0.5|##################### |############# +1.0|####### |##### +1.5|## |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%