weatherless...................81.73920% offense.......................32.51007% hyperoffense..................27.12922% balance.......................26.46842% rain..........................15.86019% stall......................... 8.70728% trickroom..................... 5.37937% semistall..................... 5.18502% voltturn...................... 4.44462% trickrain..................... 3.60652% batonpass..................... 2.32079% sun........................... 2.05693% rainoffense................... 2.03113% choice........................ 0.57970% monotype...................... 0.53366% sand.......................... 0.40834% sunstall...................... 0.37568% multiweather.................. 0.23673% monodark...................... 0.22571% monoice....................... 0.20580% hail.......................... 0.17229% sunoffense.................... 0.13654% monopsychic................... 0.08990% trapper....................... 0.06660% sandstall..................... 0.06469% mononormal.................... 0.05443% tricksand..................... 0.04943% hailoffense................... 0.04863% monodragon.................... 0.04173% sandoffense................... 0.03097% monoghost..................... 0.02740% monowater..................... 0.02438% monosteel..................... 0.02070% monofairy..................... 0.01906% tailwind...................... 0.01885% monofighting.................. 0.01321% monoelectric.................. 0.01229% monoflying.................... 0.01105% monopoison.................... 0.00984% monoground.................... 0.00898% monobug....................... 0.00751% monograss..................... 0.00521% monofire...................... 0.00379% tricksun...................... 0.00364% monorock...................... 0.00360% rainstall..................... 0.00053% trickhail..................... 0.00048% gravity....................... 0.00034% hailstall..................... 0.00010% dragmag....................... 0.00003% fear.......................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.126) -3.0| | -2.0|# |####################### -1.0|############################## |###################### 0.0|######################### |##################### +1.0|######## |##### +2.0|# |#### +3.0|##### more negative = more offensive, more positive = more stall one # = 0.68%