weatherless...................75.01598% balance.......................40.37049% offense.......................21.79086% semistall.....................21.25030% sun...........................14.32211% stall.........................10.01314% rain.......................... 8.88168% hyperoffense.................. 6.57520% voltturn...................... 4.33037% sunoffense.................... 3.65220% monotype...................... 2.68962% sand.......................... 1.87260% multiweather.................. 1.32451% hail.......................... 1.26620% monoghost..................... 1.18566% rainstall..................... 0.78640% dragmag....................... 0.67808% monobug....................... 0.54792% sandstall..................... 0.41916% trickroom..................... 0.31445% choice........................ 0.30647% sunstall...................... 0.30437% tricksun...................... 0.17266% monodragon.................... 0.15686% monosteel..................... 0.15632% monorock...................... 0.14986% mononormal.................... 0.09994% monowater..................... 0.08339% monopsychic................... 0.07845% monodark...................... 0.07255% monoelectric.................. 0.06517% tailwind...................... 0.05473% hailstall..................... 0.05433% monoflying.................... 0.05261% monofighting.................. 0.05216% trickhail..................... 0.05188% monofire...................... 0.05069% monopoison.................... 0.05062% monoground.................... 0.03951% rainoffense................... 0.03939% monoice....................... 0.03821% monofairy..................... 0.03782% monograss..................... 0.03759% trapper....................... 0.02969% hailoffense................... 0.02202% sandoffense................... 0.01490% trickrain..................... 0.00582% allweather.................... 0.00000% Stalliness (mean: 0.492) -2.0|# |##### -1.0|###### |################ 0.0|########################## |############################## +1.0|############################# |#################### +2.0|###### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.70%