weatherless...................78.91681% offense.......................56.74567% balance.......................29.30400% rain..........................14.81223% hyperoffense.................. 7.14581% stall......................... 3.82148% sand.......................... 3.23428% semistall..................... 2.98304% voltturn...................... 2.55714% sun........................... 2.10470% hail.......................... 1.62348% trickroom..................... 1.19645% rainoffense................... 1.09098% batonpass..................... 1.03370% multiweather.................. 0.67041% trickrain..................... 0.16223% sunoffense.................... 0.15808% monotype...................... 0.14909% dragmag....................... 0.09372% sandstall..................... 0.07433% hailoffense................... 0.07155% tailwind...................... 0.05169% monofighting.................. 0.04021% monodragon.................... 0.03974% tricksun...................... 0.02813% sandoffense................... 0.02474% gravity....................... 0.01823% rainstall..................... 0.01789% monodark...................... 0.01443% monobug....................... 0.01066% monoice....................... 0.00901% monoghost..................... 0.00832% monoelectric.................. 0.00747% trickhail..................... 0.00695% monorock...................... 0.00522% monowater..................... 0.00508% monoground.................... 0.00333% monopsychic................... 0.00222% mononormal.................... 0.00109% monosteel..................... 0.00108% sunstall...................... 0.00104% monofairy..................... 0.00099% monograss..................... 0.00025% Stalliness (mean: -0.122) | -1.5|# |####### -1.0|############## |############################# -0.5|############################ |############################## 0.0|######################## |################## +0.5|############# |########### +1.0|##### |## +1.5|# |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%