weatherless...................80.86945% offense.......................63.57852% balance.......................28.62989% rain..........................17.13513% hyperoffense.................. 3.44788% voltturn...................... 2.96543% semistall..................... 2.78564% sand.......................... 1.87631% stall......................... 1.55806% trickroom..................... 1.20371% sun........................... 0.68041% multiweather.................. 0.63213% rainoffense................... 0.58433% trickrain..................... 0.10247% hail.......................... 0.07083% dragmag....................... 0.04040% sunoffense.................... 0.03629% monotype...................... 0.02943% sandoffense................... 0.02687% rainstall..................... 0.02108% monodark...................... 0.01519% monodragon.................... 0.01169% batonpass..................... 0.00687% hailoffense................... 0.00343% tailwind...................... 0.00286% monofighting.................. 0.00220% tricksun...................... 0.00214% sandstall..................... 0.00193% gravity....................... 0.00128% monoghost..................... 0.00021% monoelectric.................. 0.00014% trickhail..................... 0.00000% monobug....................... 0.00000% monowater..................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.133) | -1.5| |## -1.0|###### |######################### -0.5|############################## |######################### 0.0|######################## |################## +0.5|######### |###### +1.0|###### |## +1.5| | +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.64%