weatherless...................71.44850% offense.......................49.77732% balance.......................40.57517% rain..........................10.99382% trickroom..................... 8.84352% sun........................... 7.26279% hail.......................... 6.58758% hyperoffense.................. 4.94919% tailwind...................... 4.29872% sand.......................... 4.04482% semistall..................... 3.68277% voltturn...................... 2.05550% monotype...................... 1.80122% trickhail..................... 1.03371% stall......................... 1.01555% choice........................ 0.62277% sunoffense.................... 0.49555% monobug....................... 0.40647% hailoffense................... 0.37278% monoice....................... 0.33755% multiweather.................. 0.32266% tricksun...................... 0.23920% monoghost..................... 0.23691% rainoffense................... 0.23117% gravity....................... 0.22634% batonpass..................... 0.17186% mononormal.................... 0.16292% tricksand..................... 0.13959% sandstall..................... 0.13156% monowater..................... 0.10914% monoelectric.................. 0.10652% monopsychic................... 0.08759% trickrain..................... 0.08578% monograss..................... 0.07613% monofairy..................... 0.07545% monodark...................... 0.04801% monopoison.................... 0.03362% monofire...................... 0.02987% monoground.................... 0.02651% monodragon.................... 0.02251% monoflying.................... 0.02173% sunstall...................... 0.02018% monosteel..................... 0.01399% dragmag....................... 0.01041% monofighting.................. 0.00796% trapper....................... 0.00721% sandoffense................... 0.00655% rainstall..................... 0.00455% allweather.................... 0.00279% monorock...................... 0.00085% Stalliness (mean: -0.037) -1.5|## |### -1.0|######### |############# -0.5|##################### |########################### 0.0|############################## |######################## +0.5|############### |######### +1.0|######## |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%