weatherless...................64.20807% offense.......................53.00046% balance.......................43.41389% rain..........................13.90810% sand..........................10.36743% tailwind...................... 8.78503% sun........................... 6.33225% trickroom..................... 6.02022% hail.......................... 5.18836% stall......................... 1.43816% voltturn...................... 1.12519% hyperoffense.................. 1.10746% semistall..................... 1.04003% monotype...................... 0.46904% hailoffense................... 0.45387% monoice....................... 0.38986% tricksun...................... 0.14995% sandstall..................... 0.09258% sunoffense.................... 0.08243% trickhail..................... 0.06126% monobug....................... 0.02521% mononormal.................... 0.02097% rainoffense................... 0.02004% monopsychic................... 0.01958% tricksand..................... 0.01874% monoghost..................... 0.00452% multiweather.................. 0.00421% gravity....................... 0.00254% monodark...................... 0.00226% monoelectric.................. 0.00171% monograss..................... 0.00149% choice........................ 0.00142% monowater..................... 0.00124% monofighting.................. 0.00069% monoground.................... 0.00054% monofire...................... 0.00051% sandoffense................... 0.00045% monopoison.................... 0.00029% batonpass..................... 0.00024% sunstall...................... 0.00022% trapper....................... 0.00020% monoflying.................... 0.00013% trickrain..................... 0.00006% monofairy..................... 0.00004% dragmag....................... 0.00002% monosteel..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.022) -1.5| | -1.0|# |###### -0.5|################ |##################### 0.0|############################## |################## +0.5|########### |### +1.0| |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.91%