sun...........................58.82657% offense.......................46.33614% rain..........................44.78733% hyperoffense..................39.03507% multiweather..................30.70479% weatherless...................20.79239% balance.......................12.51041% sunoffense....................10.08560% rainoffense................... 8.18706% sand.......................... 6.34680% trickroom..................... 2.49475% choice........................ 1.63375% tricksun...................... 1.49719% stall......................... 1.12414% hail.......................... 1.07085% semistall..................... 0.99424% monotype...................... 0.89098% voltturn...................... 0.69447% trickrain..................... 0.53126% sandoffense................... 0.46964% monoghost..................... 0.42634% dragmag....................... 0.35639% sandstall..................... 0.33974% sunstall...................... 0.21150% hailoffense................... 0.18319% monowater..................... 0.11158% tricksand..................... 0.09992% tailwind...................... 0.09826% monoflying.................... 0.07827% monopsychic................... 0.07161% monodragon.................... 0.06495% trickhail..................... 0.06495% gravity....................... 0.05829% monofighting.................. 0.05329% monoelectric.................. 0.03997% monosteel..................... 0.03331% monofire...................... 0.03164% rainstall..................... 0.02332% monoground.................... 0.01832% monograss..................... 0.01665% monobug....................... 0.01665% mononormal.................... 0.01499% monorock...................... 0.01332% monofairy..................... 0.00999% monodark...................... 0.00833% allweather.................... 0.00333% monoice....................... 0.00167% Stalliness (mean: -0.723) -2.0|#### |########## -1.5|################### |############################# -1.0|############################## |############################# -0.5|####################### |################# 0.0|############ |######### +0.5|###### |### +1.0|## |# +1.5|# | +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%