sun...........................63.95804% rain..........................45.63737% offense.......................44.35650% hyperoffense..................39.22329% multiweather..................34.10545% weatherless...................18.19086% balance.......................13.58685% sunoffense....................10.93329% rainoffense................... 7.68546% sand.......................... 6.99518% trickroom..................... 2.74867% tricksun...................... 1.76694% stall......................... 1.56463% choice........................ 1.40333% semistall..................... 1.26873% hail.......................... 0.82124% voltturn...................... 0.67830% sandstall..................... 0.55748% trickrain..................... 0.55065% dragmag....................... 0.47224% sandoffense................... 0.42074% sunstall...................... 0.31604% monotype...................... 0.29572% tricksand..................... 0.12138% hailoffense................... 0.11508% tailwind...................... 0.09864% monoghost..................... 0.07888% monowater..................... 0.04954% monoflying.................... 0.04556% trickhail..................... 0.04345% monopsychic................... 0.03629% monodragon.................... 0.03532% gravity....................... 0.03497% rainstall..................... 0.02648% monofighting.................. 0.02546% monofire...................... 0.02136% monosteel..................... 0.01520% monoground.................... 0.01024% monograss..................... 0.00962% monobug....................... 0.00904% mononormal.................... 0.00799% monofairy..................... 0.00603% monodark...................... 0.00546% monorock...................... 0.00367% monoelectric.................. 0.00286% allweather.................... 0.00257% monoice....................... 0.00070% Stalliness (mean: -0.695) -2.0|#### |########## -1.5|#################### |############################## -1.0|############################# |########################### -0.5|###################### |################## 0.0|############# |######## +0.5|######## |### +1.0|## |# +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%